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Credits

Everyone whose work is in this fork, and every project it took something from. Everyone listed under People and Help and testing also appears in the launcher's About section. Components and their licenses: bbport's notes.

Projects

Project What this fork takes from it
deadinside28/bloodborne_pc bbport, the native Linux port everything here is built on. Its README is here.
Supermedo/bloodborne_pc The Windows port: online play, DLSS, the cheats page, Add to Steam, the icon, the direct mouse camera, ultrawide, Quit to Desktop, the keyboard sprint and many fixes.
Awakenchan/LanternEngine (formerly BloodBorneButPc) Lantern Engine by Awaken (https://github.com/Awakenchan/LanternEngine) (GPL-3.0-or-later): video memory on 4 GB cards, crash and freeze fixes, fewer stutters while areas load, stick options, save import and the version selector.
shadPS4 The renderer and shader recompiler, and the online code.
Wozzardman/shadp2p The network and PSN libraries for online play.
Wozzardman/shadnet-p2p The shadNet server for a group's own co-op server (hosting your own server).
MaskZeus/bbbridge Co-op on The Hunter's Dream's pool (bbbridge/).
Classmg22/BBSC Seamless Co-op, by CLS_AMG, with Wozzardman's seamless summon (bbsc/).
fhody125-web/NoDreamForHunter The base of BBSC's game server.
MikeTat1988/HuntersAtlas Hunter's Atlas: the fullscreen in-game map, its quick-menu tile, lamp travel and the map generator (tools/hunters-atlas), which runs with Grimrukh's soulstruct.
The Hunter's Dream The online server, by droogie and its team; droogie's bbhost also brought fast loading after a death or travel.
IFreemz/shadPS4-Bloodborne-DLSS-FSR The groundwork for DLSS, and the FSR 4 model without trails.
NVIDIA DLSS SDK DLSS.
FireBurn/FSR-Vulkan FSR 3.1, with the AMD FidelityFX SDK.
pkgforge-dev/Anylinux-AppImages quick-sharun, which builds the AppImage.
paulomanrique/ps4-pkg-extractor The launcher's Install from PKG, on orbis-pkg-util.
herumi/xbyak, fmtlib/fmt Used by BBSC's Linux build.
GoldHEN_Patch_Repository Game patches by Kyo, Lance McDonald, auser1337, illusion, emoose and the Bloodborne community: high frame rates, resolution, ultrawide and more.
Nexus Mods: mod 30 Dommo's Xbox and Switch button prompts and stripped-down gestures menu, uploaded by goomab (assets/menu_prompts).
Nexus Mods: mod 537 Abken's KBM Icons Generator, which showed which textures keyboard prompts need (after mod 460).

People

  • deadinside28: bbport, the port this whole project is built on.
  • Supermedo: online play, DLSS, the cheats page, Add to Steam, the icon, and many fixes from the Windows port.
  • 0xCydral: gathered and adapted dozens of fixes (crashes while loading, black images, the upscaler, the performance line in the log).
  • Awakenchan: video memory on 4 GB cards and crash fixes, fewer stutters while areas load, stick options, the controller in use, save import, the version selector, occlusion counters in command order, vertex shaders with the right bindings, freezes in memory allocation and draw preparation, index buffers of indirect draws, and ZPASS queries in order.
  • Classmg22 (CLS_AMG): BBSC, Seamless Co-op.
  • MaskZeus: bbbridge.
  • Wozzardman: the online libraries and the co-op server.
  • droogie: The Hunter's Dream server, and fast loading (bbhost).
  • fhody125-web: NoDreamForHunter, the base of BBSC's game server.
  • MikeTat1988: Hunter's Atlas, the fullscreen in-game map.
  • IFreemz: the groundwork for DLSS, and FSR 4 without trails.
  • FireBurn: FSR 3.1.
  • Jhony-Jhansen: keyboard movement and the direct mouse camera.
  • mcrib884: the bbmouse mouse camera, the basis of the direct camera.
  • HatsyRei: the keyboard walk key (in Mrsuss60's port).
  • msisovic: why loading hung after a lamp travel (guest thread handles above 40 bits).
  • axpico: with VRAM full, the game waits for evicted textures to be freed instead of closing.
  • pmwork-personal: ultrawide monitors without a stretched picture.
  • emurphy04: ultrawide output and the HUD position, Quit to Desktop in the game's menus, and a video player crash when it stops.
  • cassioKenji: the keyboard sprint measurements.
  • jpramosjp: summons through the public shadNet server.
  • yumlevi: the black character preview, the loading screen's picture and the texture cache's memory.
  • devilismyfriend: the texture cache frees video memory in time.
  • GoncaloLobo0: crashes while loading areas.
  • bmy: the interface outside 1080p, motion vectors for the large beasts, and a memory fault.
  • Mrsuss60: crashes when loading some maps, and the gestures menu from the keyboard.
  • SrShadowy: the on-screen keyboard for the character's name, and the shader compiling notice.
  • Obrikash: the game starts when DLSS cannot be used.
  • Qiming-Liu: the Simplified Chinese translation.
  • andrecabralgit: the game's audio at full level.
  • Jgamrot: the in-game menu's checkboxes and sliders.
  • GerasimosKan: trophy names without the key, and the sound when one is earned.
  • artemkaVG: a stencil buffer fix.
  • Vorshim92: staying signed in on the public shadNet server.
  • parsifal295: quitting from the menu with a controller, the menu within the screen, and the touchpad halves on Xbox pads.
  • AyrtonSanabio: the in-game menu's language without the launcher.
  • Aryxa: DLSS in the AppImage on NVIDIA.
  • AndiMajore: crash debugging (BB_FAULT_WAIT).
  • AwesomeObserver: large recorded command groups, and the swapchain after display changes.

Help and testing

  • willthehuman: detailed reports with logs, and testing the fixes.
  • nr1971: the game not starting on some graphics cards, the camera speeding up on diagonals, and a crash on quitting.
  • Joomzie: swapping A and B on Nintendo-style controllers.
  • Kaka556Kevin: testing the video memory fix.
  • segasonicye: why the game did not start in the Steam Deck's Game Mode.
  • Monochrome0907: which effects freeze loading screens on NVIDIA.
  • bruxis: the log that showed why Steam Input did not reach the game.
  • shauryasagar and ZeroSTF: the Hunter's Dream going black after long sessions.
  • popcar2: Quit to Desktop with online play on, and ideas for the launcher.
  • shaneo88: shadPS4's patch file in the patches folder.
  • n3vrs0ft: the "Transaction failed" crash on Seamless Hunt, the logs that stopped a BBSC guest from following a stranger's world, and testing BBSC 0.0.2 with a Windows player.
  • cappp: the "Transaction failed" crash on Seamless Hunt.
  • simo1730: the Trophies page not finding the dump's files.
  • Nahnahchi: logs and tests of a GPU freeze in a boss fight on NVIDIA, a crash in Yahar'gul, stretched models and a crash on the Steam Deck.
  • thomasgarafano1: Hunter's Atlas not preparing the map with a GOTY dump, and testing the fix.
  • TacticalBill: marking trophies already earned on the PS4.
  • holydingus: BBSC's items not given to a new character.
  • OPGZ2: the launcher's blank window at start.
  • kuday248: settings from the in-game menu that the launcher overwrote.
  • BlazinKarp: the Steam overlay in the game.